This course will introduce students to the concepts and tools used to create levels for games. The course will incorporate level design, environment theory, concepts of linear and non-linear game balance, low and high polygon modeling, play testing and storytelling. Using user-friendly toolsets based on current industry title game engines, students will build and test “modifications” (MOD) levels that reflect design concepts. This course satisfies the computer proficiency requirement.
Prerequisites
DMD 1223 or by evaluation
Credit Hours
3
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