Prerequisites: DMD 2533
Credits: 3 CREDITS
Description: This course will introduce students to the concepts and tools used to create levels for games. The course will incorporate level design, environment theory, concepts of linear and non-linear game balance, low and high polygon modeling, play testing and storytelling. Using user-friendly toolsets based on current industry title game engines, students will build and test "modifications" (MOD) levels that reflect design concepts.